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Nevil Oscillator
Goodfellas Inc.
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Posted - 2014.09.17 12:35:00 -
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Item - Prototype Gunnery Crew Fitting - Low Power Slot CPU - 2 Power - 6 Meta Level - 4
Description Raises all effective 1X Gunnery skills to a minimum of 3
BPO Material Requirements 1 Janitor 1 Exotic Dancer 1 Slave 1 Freedom Fighter 120000 Tritanium
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Nevil Oscillator
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Posted - 2014.09.22 15:35:00 -
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Wraymond Arji wrote:I simply don't want this to be world of tanks. Crews are a bad idea IMO. it's never good to assimilate skill structure directly from another widely-known MMO.
Crew mortality makes them obsolete but capsuleers don't start the game with superpowers at everything so maybe not so obsolete. See, you didn't know you had a problem until I solved it. |

Nevil Oscillator
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Posted - 2014.09.22 18:13:00 -
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Wraymond Arji wrote: Maybe make it where crew skills can add up to bonus the things that regular skills do, but cap at the bonuses you would get from that same level 5 skill.
Applying limitations would be quite tricky because of the skill ladder that requires a previous skill to be trained first. There are other ways to restrict their usage, such as CPU and power grid requirement, price and rarity.
See, you didn't know you had a problem until I solved it. |

Nevil Oscillator
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Posted - 2014.09.22 18:25:00 -
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Wraymond Arji wrote:
The only way I will concede my opinion is if crew skills and advancement are based on usage of said crew; and nothing like the train over time regardless of usage map that normal SP follows. It could provide a little bit of balance if integrated properly to be balanced, .
I would agree that the train over time system is flawed but skill advancement is something difficult to find a good solution to. I have no suggestions on that, firstly because it is a huge integral chunk of the game to be messing with, secondly all the alternatives I know of are just as flawed. See, you didn't know you had a problem until I solved it. |

Nevil Oscillator
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Posted - 2014.10.03 17:37:00 -
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Wraymond Arji wrote:[quote=Nevil Oscillator][quote=Wraymond Arji]
Honestly if it was any easier I wouldn't play it and would move on to whatever is the hardest thing to play. Some people like to just jump in and have mindless fun.
The time factor is all a bit screwy, I'm not sure if the only reason train over time exists is because new type of game can do it, so lets use it because it is different. It has a mixture of things happening in real time and symbolic time, how long it would actually take and what is best for the game. Time Factor = How well you know the game but that multiplies by what your character can do. A massive advantage that they try to even out by making the higher skills take longer which works to some extent.. The concept that the character has to do everything on a ship, whatever size ship, yeah ok we want to keep the arcade side of things don't we ?
See, you didn't know you had a problem until I solved it. |

Nevil Oscillator
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Posted - 2014.10.03 18:48:00 -
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Wraymond Arji wrote:[quote=Nevil Oscillator] Those who put in the effort and planning SHOULD get the advantages IMO. .
I'm not sure the existence of crew (Possibly as a module) that provide artificial skills would affect that, it would just provide an alternative route with disadvantages to having the skills yourself.
ISK can't buy everything but it can have a bloody good try is what I am thinking. See, you didn't know you had a problem until I solved it. |

Nevil Oscillator
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Posted - 2014.10.03 19:44:00 -
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Estella Osoka wrote:
So you think this game should be pay to win?
Depends what you mean by win but yes as far as I am aware ISK already has a fairly significant influence. You should be able to use ISK how you want, it is up to players to calculate the best way to spend it. See, you didn't know you had a problem until I solved it. |

Nevil Oscillator
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Posted - 2014.10.03 20:00:00 -
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Estella Osoka wrote: Having all purple should make you the best?
No, it just means you can afford a fleet of ships and people to fly them
See, you didn't know you had a problem until I solved it. |

Nevil Oscillator
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Posted - 2014.10.03 21:13:00 -
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Estella Osoka wrote:
That is not EVE WoW is down the hall and to right after the kindergarteners' bathrooms.
You can buy space ship crew in WoW ? See, you didn't know you had a problem until I solved it. |

Nevil Oscillator
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Posted - 2014.10.04 10:31:00 -
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What I was suggesting isn't anyway near that drastic because you could have a required skills to use them that are most of the way towards having the skill yourself.
See, you didn't know you had a problem until I solved it. |
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Nevil Oscillator
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Posted - 2014.10.05 15:41:00 -
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Wraymond Arji wrote:Some people don't mind going out in stuff they can't fly well yet, but I prefer to go out in things I am almost max skilled in and enjoy having that edge.
Apologies fo posting this in so many sections but it is taking a while for me to think about all this. I think that what you have said is a bit of a contradiction. On the one hand you want to retain this character focus and have the edge but on the other you want to distance yourself from the arcade side of the game. I like the way people can jump in a ship, go out and have fun, I like the logistics and empire contro that you can aspire to. I like the way characters can be good at things to gain an advantage in their element. I'm not so keen on the idea that everything works like that. Eve is also a political game, it's not just about number crunching and optimizing. Your greatest asset might not be part of the game rules.
That's nothing, I killed a Megathron with a teaspoon. |

Nevil Oscillator
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Posted - 2014.10.05 21:16:00 -
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Ralph King-Griffin wrote:nevil, when you want to keep talking and are the last poster in the thread,
edit that post instead of putting another. its the button next to quote.
I will tighten my game up as I get used to it. J'Poll wrote: I don't like bald people. I prefer people with a lots of hair, preferably white. Nevil Oscillator wrote: Are the only black people Minmatar ? |

Nevil Oscillator
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Posted - 2014.10.10 07:50:00 -
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Wraymond Arji wrote:
Trying to make it easier for new players to skip skills or get other advantages to more quickly get up to par with skills promotes advancement of people that are more lazy than before.
I'm not sure it would make things easier as such, it's about having the right ship and equipment for the situation, if they don't know what ship to use then having crew for it is just going to help them lose a more expensive ship than they would otherwise be able to fly. But on the plus side, it could give them the ability to test drive equipment to see if they want to train that skill or a different one. Due to the disadvantage they might perform similar to an NPC ship, and we all know how many of those some AI somewhere can afford to lose. Always remember that mining is a big fat yorkie eating working mans environment. Not for Girls As for Distribution |
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